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	<title>Comments on: Visual Assist, Incredibuild and Perforce</title>
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	<description>Stuff I&#039;m working on at the moment</description>
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		<title>By: Topics about Games &#187; Archive &#187; Visual Assist, Incredibuild and Perforce</title>
		<link>http://edmundlong.com/edsBlog/visual-assist-incredibuild-and-perforce/comment-page-1/#comment-7</link>
		<dc:creator>Topics about Games &#187; Archive &#187; Visual Assist, Incredibuild and Perforce</dc:creator>
		<pubDate>Tue, 24 Mar 2009 23:07:17 +0000</pubDate>
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		<description>[...] Ed&#8217;s Blog created an interesting post today on Visual Assist, Incredibuild and PerforceHere&#8217;s a short outlineHi, This is my first post on C++ since the web-development foray. I’ve started working with Beautiful Games Studios on the latest Championship Manager 2009 game. I’ve a few musing since I’ve started. Visual Assist is the best resource I’ve ever used for Visual Studio, I think our studio has a studio wide license for it and its very much recommended. It provides a far superior intellisense to the built-in one and jumping to and from header/cpp files is very handy(using Alt+O shortcut). It als [...]</description>
		<content:encoded><![CDATA[<p>[...] Ed&#8217;s Blog created an interesting post today on Visual Assist, Incredibuild and PerforceHere&#8217;s a short outlineHi, This is my first post on C++ since the web-development foray. I’ve started working with Beautiful Games Studios on the latest Championship Manager 2009 game. I’ve a few musing since I’ve started. Visual Assist is the best resource I’ve ever used for Visual Studio, I think our studio has a studio wide license for it and its very much recommended. It provides a far superior intellisense to the built-in one and jumping to and from header/cpp files is very handy(using Alt+O shortcut). It als [...]</p>
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